Let's Talk Lighting!
    Original Frameworks

    How we think about lighting

    Five frameworks developed across a decade of architectural lighting work. They guide how we approach every project, from a single villa to a hospitality landmark.

    Framework

    The Ashwamedha Lighting Layers Framework

    Five layers, applied in order, to design any architectural space.

    A disciplined progression we use on every project, from a 200 sqm villa to a 200-room hotel. Each layer answers a specific question and is locked before the next begins.

    01

    Architectural Layer

    Light the architecture itself. Surfaces, materials, volumes, geometry. Wall washing, grazing, cove lighting. Establishes the visual structure of the space.

    02

    Ambient Layer

    Set the base illuminance that allows the room to function. Indirect or diffuse sources sized to lux targets for the typology.

    03

    Task Layer

    Add focused light where work happens. Desk, counter, mirror, reading area. Sized to EN/IS lux levels with controlled glare.

    04

    Accent Layer

    Hierarchy. Direct attention to art, objects, materials and architectural features at a 3:1 to 10:1 contrast ratio against ambient.

    05

    Atmosphere Layer

    Decorative and emotional light. Pendants, lamps, candle-mimicking sources. The signature of the space.

    When we use it: Every project. This is our default starting point.

    Framework

    The Residential Lighting Hierarchy

    A scene-based hierarchy for designing how a home feels through the day.

    Residential lighting is not about lux. It is about scenes. This hierarchy ensures every room offers the right light at the right time, for the right person.

    01

    Welcome

    First impression scene. Warm, low, layered. Foyer, entry, formal living. CCT 2700K, low ambient, accent on art and material.

    02

    Live

    Daytime functional scene. Higher ambient + task. Kitchen, study, family living. CCT 3000K, full output, low glare.

    03

    Gather

    Evening social scene. Dining, lounge, bar. Dimmed ambient, sharp accent on the table, decorative pendants centred.

    04

    Retreat

    Pre-sleep scene. Bedroom, reading, bath. CCT 2700K, dimmed to 5-20%, no overhead glare in line of sight.

    05

    Off

    Night and circulation scene. Pathway lighting at floor level, ≤ 50 lx. Astronomical schedule, motion-triggered.

    When we use it: Villas, apartments, farmhouses, premium residences.

    Framework

    The Hospitality Atmosphere Framework

    Lighting as a guest journey, not a floor plan.

    Used on every hotel, resort, restaurant and bar project. The framework tracks the guest through the property and assigns a lighting intent to each moment.

    01

    Arrival

    Drive, porte-cochere, entrance. Facade reads as a destination. Warm, bright enough to feel safe, gentle enough to feel welcoming.

    02

    Reveal

    Lobby and first interior view. The single moment that defines the brand. Architectural light dominates; ambient is low and layered.

    03

    Linger

    Bar, lounge, all-day dining. Long-stay zones. Low ambient, strong table accent, decorative anchors.

    04

    Indulge

    Fine dining, spa, signature experiences. The lowest light levels in the property. 20-50 lx ambient with surgical accent.

    05

    Retreat

    Guest room. Total dimming control, no glare from the bed, separate scenes for bathroom, vanity, wardrobe, reading.

    06

    Depart

    Lobby on exit, drive at night. Quietly memorable. The framework closes the loop.

    When we use it: Hotels, resorts, restaurants, bars, lounges, spas.

    Framework

    The Visual Comfort Framework

    Five engineering checks that determine whether a space actually feels good to be in.

    Visual comfort is measurable. We apply five checks to every interior project before sign-off. Failing any one of them is grounds for redesign.

    01

    Uniformity (Uo)

    Minimum / average illuminance ratio ≥ 0.6 across the task area. Patchy light is the most common visual comfort failure.

    02

    UGR (Unified Glare Rating)

    Within EN 12464-1 limits for every observer position. ≤ 19 for offices, ≤ 22 for circulation.

    03

    Contrast

    3:1 to 10:1 ratio between accent and ambient. Higher than 10:1 is theatrical and tiring; lower than 3:1 is flat.

    04

    Vertical / Horizontal Balance

    Vertical illuminance on walls and faces at minimum 30-50% of horizontal. Spaces with only horizontal light feel cave-like.

    05

    CRI / R9

    CRI ≥ 90 and R9 ≥ 50 for any space where people, food, fabric or skin are looked at. Non-negotiable.

    When we use it: Every interior project. Particularly critical for offices, classrooms, hospitality and homes for older occupants.

    Framework

    The Experience-First Lighting Method

    Our overall design method. Start with the experience, end with the cut sheet.

    The Experience-First Method is how we structure a lighting project from brief to handover. It places human experience above fixture selection and is the reason our designs are simulation-validated but never feel engineered.

    01

    1. Experience

    Describe how the space should feel, scene by scene, before any fixture is named. Words first, drawings second, fixtures last.

    02

    2. Architecture

    Map the experience onto the architecture. Identify the surfaces, volumes and materials that carry the design.

    03

    3. Layers

    Apply the Lighting Layers Framework. Lock each layer before adding the next.

    04

    4. Calculation

    Validate in DIALux. Lux levels, uniformity, UGR, energy density. The design must pass on numbers, not just renders.

    05

    5. Specification

    Translate the design into fixture schedules, BOQs and control narratives. Tier-1 drivers, matched binning, photometric data on file.

    06

    6. Site

    Aiming, focusing, scene programming on site. Lighting design is finished under load, not in software.

    When we use it: Every Ashwamedha project. This is the studio operating system.

    Want these frameworks applied to your project?

    The frameworks are how we think. The consultation is where they become a design for your space.